The Bartlett
Autumn Show 2025
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Through the Looking Glass

Project details

Programme
Group CVA Group 1
Year 1

This project interrogates how digital platforms transform identity into continuous labour and reimagines architecture as a protocol of control within virtual space. Through the Looking Glass is a VR architectural game set on a heterotopic island, where identity is performed, judged, and destabilised through spatialised feedback loops. Two variables — popularity and mood — govern the player’s experience, triggering architectural responses: neon cues, mirrors, overlays, and spaces that expand or contract. Each level translates theory into form: Scarpa’s paths and Foucault’s heterotopia shape the Entry Dock; Lacan’s mirror stage informs the Hall of Mirrors; Norman’s emotional design drives the Streaming Chamber; and counter-disciplinary strategies unfold in the Underwater World, where feedback collapses into ambiguity. Failure is transition — players enter ghost mode, moving through ruins, experiencing rhythm collapse as perception. The project critiques platform logic: space does not host behaviour, it scripts it. Ultimately, it asks whether architecture can design hesitation, delay, and resistance within algorithmic systems.

Students

This collage combines scaffold frameworks, deconstructed Chinese garden elements, and neon aesthetics into a surreal heterotopia, where beauty and spectacle mask control, and identity is choreographed under the illusion of freedom.

Collage Vision

This collage combines scaffold frameworks, deconstructed Chinese garden elements, and neon aesthetics into a surreal heterotopia, where beauty and spectacle mask control, and identity is choreographed under the illusion of freedom.

Heterotopic Island

Heterotopic Island

The player lands on a drifting data island, a heterotopic stage where identity is shaped by visibility and metrics. Gesture-based movement and popularity drive progression. Collapse triggers ghost mode, where silence reveals cracks in platform logic.

Levels of Identity

Levels of Identity

From Entry Dock to Underwater World, each level translates theory into architecture. Scaffolds, mirrors, and responsive stages choreograph performance and collapse, showing how architecture disguises control as freedom and turns identity into labour.

Gestures and Feedback Loops

Gestures and Feedback Loops

Players use hand tracking to apply makeup, react to comments, and navigate. Each gesture shifts popularity and mood, reflected in weather, light, and mirrors. Architecture loops success into spectacle, while collapse reveals ghost identity.

Architecture is framed not as neutral form but as protocol: scaffold frameworks and fragile roofs stage identity through rhythm and spectacle, exposing platform logics as spatial structures of control and resistance.

Architecture as Protocol

Architecture is framed not as neutral form but as protocol: scaffold frameworks and fragile roofs stage identity through rhythm and spectacle, exposing platform logics as spatial structures of control and resistance.

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The Bartlett
Autumn Show 2025
23 September – 5 October
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