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This project explores how the layered histories of Leamouth can be reactivated through participatory spatial recollection — where visitors engage with the site’s past through embodiment and storytelling. Despite its central role in the operations of the East India Company, much of the site’s colonial history remains unacknowledged in the contemporary landscape. The project investigates how culturally diverse historical narratives might be experienced by broader audiences. To this end, the group analysed a wide range of historical literature—across British, Indian, and Chinese sources—using sentiment analysis to visualise cultural differences in tone and framing. This was paired with sentiment analysis of video materials and fieldwork combining biometric sensing with in-situ interviews. The project proposes a situated “living archive”: a participatory system combining an online platform with AR gateways embedded in the docks. As visitors move through the site, they access spatialised virtual archives and contribute biometric-enriched experiences, creating an affective, multicultural memory network navigable through the perspectives of others.
This map visualises 20,000 Flickr photos of London (2014–2019). It reveals a gap in social media hotspots: while much of London draws heavy attention, the Leamouth area remains notably quiet and overlooked.
This map uses 2025 data from Flickr, Google Maps, TripAdvisor, and Instagram to trace movement in Leamouth. It shows that residents and visitors largely treat the site as a passageway, moving through rather than staying to engage with it.
This map highlights museums tied to the history of the East India Docks. Since they sit far from the dock itself, anyone seeking its story must travel elsewhere, leaving access to knowledge fragmented and indirect.
This map compares how histories are told across countries using official and scholarly sources. Focusing on the opium trade, British accounts sound relatively neutral, while Chinese and Indian perspectives are far more critical.
This drawing analyses a YouTube video with one host and three guests on the East India Docks. It reveals how stories diverge: one described lascars as “exotic and colourful,” while another stressed their unfair treatment.
This series illustrates the initial sources of the 'Living Archive' platform, divided into five levels by origin, form, and complexity. The catalogue lets participants build personal memory spaces; the figure shows samples from Levels 1–5.
With an Arduino device, we mapped eight points where bio-data shifts occurred. Each aligns with historical remains or complex environmental conditions, forming the basis for the eight augmented reality (AR) stations developed in the next stage.
Examples of users generating 3D point-cloud models from 2D generated images. This is the key step in creating individual memory spaces, supported by the Arduino printer within each AR station.
Using COLMAP and Instant-NGP, users can transform their generated images into 3D meshes or point clouds. In this way, each user can create as many fragments of memory space as they wish.
After creating memory spaces, users can place fragments anywhere on the site. This example combines perspectives on opium. In AR, visitors walk through these spaces and learn from others’ experiences.
Designed to grow over time, the Living Archive is imagined here five years later. With many participants contributing, the AR world expands into a vast, evolving cloud of shared memory.
In the physical world, pixel units grow as more participants join, while in AR, point-cloud memory spaces expand in parallel. These pixels act as paths on-site, letting participants view and explore others’ memory spaces.
As pixel units merge into resting, chatting, and entertainment areas in the real world, they also act as access points in AR, allowing participants to explore and engage with other people’s memory spaces.
For example, while a bench may function only as seating in the real site, in the AR world, it sits beneath a virtual pavilion.
As more participants join the platform, the physical world grows additional pixel units. These units act as supports and pathways, helping participants to navigate and further explore the AR world.