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MotioGlyph

Project details

Programme
Cluster RC14
Year 1

MotioGlyph is a high-dimensional movement-to-generative design framework exploring how body movement can shape third places. In London, vital urban nodes face pressures of density, exclusion, and the absence of adaptive design. This project responds by examining the multidimensional dynamics of urban life, with third places as drivers of resilience and collective experience. Mile End, along Regent’s Canal, is the test ground.


Using a pose detection neural network on film media, the study traces how the body influences space, showing how movement classes structure behaviour and produces cultural gestures. Body points are segmented into three-dimensional coordinates to analyse stances and pauses as reflections of identity, while unsupervised clustering, driven by axial variations, yields adaptive, inclusive strategies, responsive to local rhythms.


Through spatial analytics, the project decodes urban motion to reimagine third places, transforming the city into a living choreography of people and place. MotioGlyph reframes these testing grounds as spatial dialogues, where the body as a matrix of urban code is both language and logic.

Students

01

Atlas of Motion: Body as a Framework

Motion, Memory, and Project Framework

Motion, Memory, and Project Framework

From Vitruvian Man to Warburg’s Atlas, this project redefines body–space relations, asking how decoding movement through data can choreograph third places. In London, where urban nodes are strained by exclusion, it argues for body-centred resilience.

02

Cross Referencing The Urban Body

Machine Learning

Machine Learning

Three data stacks were tested with a generative adversarial network: cultural resilience (diversity, loneliness, night activity), ecology and well-being (walk-to-work, green access, health), and kinetic urbanism (space syntax, deprivation, density).

Spatial Data Analytics for Site Selection

Spatial Data Analytics for Site Selection

Walkability, ethnicity, green space, deprivation, well-being, and social nodes are layered into a dataset to decode how behaviour and environment co-produce urban life. This mapping identified Mile End as a critical site for intervention.

03

Locomotive Morphologies

Computational Strategy

Computational Strategy

The framework uses pose-detection neural networks to analyse 32 body points, classifying gestures as social behaviours. Film media grounds the study, while clustering with features like speed, vertical movement, and ankle distance defines types.

Motion Data Translation and Reconstruction

Motion Data Translation and Reconstruction

High-dimensional data is reduced with t-SNE into a 3D visualisation, where each point is a frame. Locomotive activity is organised by distance, speed, and temporal values. Equations are grouped by frame and key point to define leg-specific partition.

The geometric reconstruction enables a movement-based toolkit shaped by skeleton points representing bodily expressions such as walking, running, and standing. These skeletons generate adaptive skins that extend into further spatial applications.

Grammar Formulations

The geometric reconstruction enables a movement-based toolkit shaped by skeleton points representing bodily expressions such as walking, running, and standing. These skeletons generate adaptive skins that extend into further spatial applications.

[Applied] Neural Network Simulation

[Applied] Neural Network Simulation

The catalogue of body movements translating into form is implemented through gestures that mimic actions specific to Mile End, using pose segmentation to extract coordinates and construct a generative shape grammar that informs spatial adaptation.

04

Design Strategy

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Topography Fabrication

An isovist perimeter extruded to trim a mesh from GIGL datasets is layered with 3D GAN outputs for ecology and well-being. Voids puncture the surface, while isovist lines splice and stagger it into fragments, generating a fabricated topography.

Skeletons Composition

Skeletons Composition

An evolutionary algorithm applied multi-objective optimisation through push-pull gene interactions to generate patterns shaping the masterplan. This guided skeleton placement on the masterplan.

Masterplan Anatomy

Masterplan Anatomy

Movement is translated into spatial form by layering isovist fields, topography, and skeletal points. The masterplan centers on a spine, framing the city as a self-regulating system where form, infrastructure, and behaviour interact symbiotically.

Choreographing the City

Choreographing the City

Skeleton points capture bodily expressions—walking, running, standing—structuring agitation, elation, and contemplation zones. The design grows from choreographed movement within a fabricated topography, where extensions reconnect underused space.

Four design strategies are tested: translating skeletons into solids and surfaces; shaping in-between spaces as forms; combining them to produce volumetric density; and reducing intersections to lines and dots that transform into spatial programs.

The Urban Script

Four design strategies are tested: translating skeletons into solids and surfaces; shaping in-between spaces as forms; combining them to produce volumetric density; and reducing intersections to lines and dots that transform into spatial programs.

Motion to Program Encoding

Motion to Program Encoding

To frame the micro zoning, we call a search engine of movement-to-shape similarity match as a guideline to navigate the city, then encourage the placements of programs within the masterplan.

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View of Canopy-covered Third Place

MotioGlyph

MotioGlyph

A spatial system shaped by movement and patterns of use. It is a responsive and regenerative urban form that interacts with the intrinsic behaviours of its people, and the flow of their movements across time.

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